More Tile Generation – Going Vertical

July 24, 2010

walltilegeneration 

I’ve continued experimenting with my tile generation code for my Manticore engine. I’m already quite happy with the way my ground tiles are coming along, and I feel confident that I can make them into something really useful, but I also wanted to see if I could use a similar technique for generating wall tiles. I want to make some games that takes the player not only down man-made dungeons, but also natural caves or tunnels carved through rock. I think it will be tricky to get it looking just right, but the initial results look promising (at least when you put in a few props and a character to distract the viewer a bit :) ). The technique is pretty much the same as for the ground tiles.

2 Responses to “More Tile Generation – Going Vertical”

  1. Necroside says:

    it’s been a long time since I last visited your sites Matt, this project looks so cool, I guess when I have the time I will steal your code :P . By the way about the plain C question on devmaster forums, you should try linux as OS for C development, i bet you’ll find a myriad of tool to work with (I’m on linux, and so far, no one can make me go back to the dark side of windows). good look with this project and keep up this amazing work.

  2. Tanja says:

    I think this looks really, really nice!

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